Getting Started With VR Development

In the video below, Liv Erickson, VR and AR evangelist at Microsoft, will walk you through the basics of VR application development and, in particular, will address the following topics:

  1. The VR device ecosystem (desktop and mobile)
  2. Looking into the development side of VR
  3. Lifecycle of a VR application: render loop, hardware / input update, and game logic
  4. UX as a direct result of VR environment created
  5. Display performance and considerations
  6. Tooling: Unity, Unreal and WebVR
  7. Development options
  8. Planning a VR application
  9. Strategy to implement a VR app
  10. Testing VR app
  11. Building a VR application

Enjoy the video!

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Vik is our Brand Journalist and Head of Online Marketing / PR with 11+ years of international experience in IT B2B. He's also a guest blog contributor to Business2community, SitePoint, Journal of mHealth, Wearable Valley and other IT portals. You can contact him directly on LinkedIn.

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